Дата: Понедельник, 20.02.2012, 20:44 | Сообщение # 1
Главный Спец
Сообщений: 543
Парни помогите мне нормально настроить рпг под Сёрф. Просто напишите настройки рпг чтобы они подходили к сёрфу, чтобы было легче качаться и приятно играть... Пожалуйста не пишите те кто не разбираются в этом рпг... "bot_enable" "0" // allows bots to earn upgrades "bot_control" "1" // stops bots from leveling when no humans are present "bot_maxlevel" "499" // maximum level of a bot until his stats are reset (0 = infinite) "exp_max" "50000" // required xp stops rising when getting to this point "exp_start" "100" // initial required xp "exp_inc" "100" // how much to increment required xp by after leveling up "exp_kill" "5" // xp for a kill multiplied by levelratio (victim/attacker) "max_exp_kill" "0" // maximum xp players can get for a kill (0 = infinite) "exp_headshot" "25" // extra xp for a headshot "exp_damage" "0.0" // 0.25 percentage of damage done for hurting an enemy // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% "exp_knifedmg" "0.50" // percentage of damage done for knifing an enemy (should be higher than exp_damage) // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% "exp_objectives" "1" // set to 1 if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing) "exp_mode" "0" // set to 1 if players get static xp instead of percantage for teamwin and objectives // if exp_mode is 1 you can set all below "exp_" parameter to the amount of xp a player gain for achieving those "exp_teamwin" "0.1" // percentage of teamratio*frags or static xp given to alive players of a team for completing the objective // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "exp_bombplanted" "0.1" // percentage of teamratio*frags or static xp given for planting the bomb // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "exp_bombdefused" "0.2" // percentage of teamratio*frags or static xp given for defusing the bomb // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "exp_bombexploded" "0.2" // percentage of teamratio*frags or static xp given to the bomb planter when it explodes // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "exp_hostage" "0.1" // percentage of teamratio*frags or static xp given for rescuing a hostage // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "credits_inc" "5" // how many credits earned for each time a player levels up "credits_start" "200" // how many credits a player starts with "save_percent" "0.75" // percentage of credits a player gets for selling an item // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% "advert" "1" // enable or disable the plugin advert "announcements" "1" // enable or disable plugin announcements (level up, earn xp) "freeforall" "0" // enable or disable "freeforall" mode "maxspawnhp" "100" // max spawn hp - it is the basement for further calculations of health upgrades // set "sound_*" to "off" to disable the playback "sound_error" "buttons/combine_button2.wav" "sound_reset" "buttons/button5.wav" "sound_purchase" "weapons/physcannon/physcannon_drop.wav" "sound_sell" "buttons/combine_button1.wav"[u]
Сообщение отредактировал -=JaZz=- - Понедельник, 20.02.2012, 20:46
"bot_enable" "0" // allows bots to earn upgrades "bot_control" "1" // stops bots from leveling when no humans are present "bot_maxlevel" "499" // maximum level of a bot until his stats are reset (0 = infinite) "exp_max" "100000" // required xp stops rising when getting to this point "exp_start" "50" // initial required xp "exp_inc" "1000" // how much to increment required xp by after leveling up "exp_kill" "1000" // xp for a kill multiplied by levelratio (victim/attacker) "max_exp_kill" "0" // maximum xp players can get for a kill (0 = infinite) "exp_headshot" "250" // extra xp for a headshot "exp_damage" "0.0" // 0.25 percentage of damage done for hurting an enemy // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% "exp_knifedmg" "0.50" // percentage of damage done for knifing an enemy (should be higher than exp_damage) // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% "exp_objectives" "1" // set to 1 if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing) "exp_mode" "1" // set to 1 if players get static xp instead of percantage for teamwin and objectives // if exp_mode is 1 you can set all below "exp_" parameter to the amount of xp a player gain for achieving those "exp_teamwin" "100" // percentage of teamratio*frags or static xp given to alive players of a team for completing the objective // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "exp_bombplanted" "1000" // percentage of teamratio*frags or static xp given for planting the bomb // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "exp_bombdefused" "1000" // percentage of teamratio*frags or static xp given for defusing the bomb // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "exp_bombexploded" "2000" // percentage of teamratio*frags or static xp given to the bomb planter when it explodes // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "exp_hostage" "100" // percentage of teamratio*frags or static xp given for rescuing a hostage // exp_mode = 0 -> 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% // exp_mode = 1 -> 0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP "credits_inc" "5" // how many credits earned for each time a player levels up "credits_start" "1000" // how many credits a player starts with "save_percent" "100" // percentage of credits a player gets for selling an item // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75% "advert" "1" // enable or disable the plugin advert "announcements" "1" // enable or disable plugin announcements (level up, earn xp) "freeforall" "0" // enable or disable "freeforall" mode "maxspawnhp" "100" // max spawn hp - it is the basement for further calculations of health upgrades // set "sound_*" to "off" to disable the playback "sound_error" "buttons/combine_button2.wav" "sound_reset" "buttons/button5.wav" "sound_purchase" "weapons/physcannon/physcannon_drop.wav" "sound_sell" "buttons/combine_button1.wav"[u]
Сообщение отредактировал xen0x - Вторник, 21.02.2012, 20:19